Wednesday, June 22, 2011

Impressions: Ocarina of Time 3D

Sunday, June 18th was the release date of one of the most hyped and exciting releases to the new Nintendo 3DS, The Legend of Zelda: Ocarina of Time 3D. I got the game Sunday and I have been playing it whenever I have had the chance. Right now, I'm gonna take a break from the game to tell you a little bit more about the game.

[Full Disclosure: I have not beat the game, either in the N64 days or now. Currently, I have only obtained two of the spiritual stones and have not gotten the Master Sword yet. So take from this what you will. I have played the 64 version and have gotten at least 3 of the 6 Medallions back then, but I probably got stuck and said whatever and went on to a new game, so I do have experience with both.]

As soon as you start up OoT 3D, you will notice the graphics before anything else. They are sharper, cleaner, and way more polished than they were back in the Nintendo 64 days. I look at the graphics and I see what I saw as a kid, as my imagination filled in the graphics when I was younger. However, if you compare the screens side by side, you know they did a lot.

The first boss fight.

The second boss fight.

Link in a house.

Besides graphics, however, they didn't do very much else new. They fixed a few glitches, changed the menu system a bit and put it on the bottom screen, and gave it 3D visuals. They added a Boss Fight type of mode, to go against all the bosses in a game or replay any individual boss. They didn't touch the music in the game, which is a very good thing; there was no need to touch something so amazing.

Overall, they did a remake right. However, if you want new content, I'll let you know now that there won't be any of that.